Patch Notes v1.5.1
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General Battle Balancing Changes:
The following changes have been made to battle mechanics:
Sylvan Spirit will now trigger his Moving Shadows skill every 8 seconds instead of 6. Also, the duration of Sylvan Spirit’s invulnerability during Moving Shadows will be decreased from 1 second to 0.2 seconds.
Ancient Balancing Changes:
With the release of Gear, we have decided to carry out the following rebalancing for Ancients:
Frost Widow
The skill Dwebastation will shoot 2 projectiles starting at Tier 12. Its damage multiplier will change from x7 to x14 as well.
Its Defense stat will increase in the following tiers:
Tier 12 will have 50% Defense
Tier 13, 60%
Tier 14 and 15, 80%
Corrupted Tower
Its Damage will increase in the following tiers:
Tier 11, will have 60,000 damage instead of 39,082
Tier 12, 100,000 instead of 45,000
Tier 13, 150,000 instead of 50,000
Tier 14, 180,000 instead of 55,000
Tier 15, 200,000 instead of 60,000
The Whac-A-Mole skill will have its push intensity reduced by half across all tiers. Its damage multiplier will change from 0.5 to 0.3 as well.
Its Defense stat will increase in the following tiers:
Tier 12 will have 50% Defense
Tier 13 - 15, 70%
Lava Lord
The Troopers skill will now spawn its minions on your backline (far left) instead of behind your army. The Damage of those minions will also be reduced in the following tiers:
On Tier 4, they will deal 1,000 damage instead of 3,838
Tier 5, 1,200 instead of 8,881
Tier 6, 1,700 instead of 14,718
Tier 7, 2,000 instead of 37,925
Tier 8, 2,100 instead of 40,039
Tier 9, 2,200 instead of 40,039
Tier 10, 10,000 instead of 59,358
Tier 11, 20,000 instead of 62,531
Tier 12, 40,000 instead of 62,531
Tier 13, 60,000 instead of 70,000
Lava Lord’s Damage will be reduced in the following tiers:
Tier 1, will have 339 damage instead of 1,356
Tier 2,535 instead of 2,139
Tier 3, 612 instead of 2,448
Tier 4, 1,000 instead of 10,234
Tier 5, 1,200 instead of 23,683
Tier 6, 1,700 instead of 39,248
Tier 7, 2,000 instead of 101,133
Tier 8, 2,100 instead of 106,770
Tier 9, 2,200 instead of 106,770
Tier 10, 10,000 instead of 178,074
Tier 11, 20,000 instead of 187,594
Tier 12, 40,000 instead of 187,594
Tier 13, 60,000 instead of 195,000
Tier 14, 75,000 instead of 200,000
Tier 15, 80,000 instead of 210,000
The Long Way To The Top skill will have a damage multiplier of x3 instead of x1.
Lava Lord’s Defense stat will increase in the following tiers:
Tier 12 will have 50% Defense
Tier 13 - 15, 80%
Winged Sun
The Last Judgment skill’s pillar health will change in the following tiers:
Tier 5, will have 200,000 health points instead of 337,500
Tier 6, 1,000,000 instead of 1,350,000
Tier 7, 2,000,000 instead of 4,050,000
Tier 8, 3,000,000 instead of 5,625,000
Tier 9, 4,000,000 instead of 9,240,000
Tier 10, 8,000,000 instead of 9,800,000
Tier 11, 12,000,000 instead of 11,200,000
Tier 12, 30,000,000 instead of 18,000,000
Tier 13, 50,000,000 instead of 22,000,000
Tier 14, 80,000,000 instead of 28,000,000
Tier 15, 100,000,000 instead of 40,000,000
Winged Sun’s Health will also decrease substantially across all tiers
Winged Sun’s Defense will increase in the following tiers:
Tier 12 will have 50% Defense
Tier 13 - 15, 80%
Battle Bug fixes
The following bugs have been fixed:
Sekhmet was following the wrong target, sometimes walking all the way back towards her allies in the backline. Her behavior should now focus on the closest unit in front of it, just like Archangel.
Skills that heal targets little by little were only applying the first batch of Life and then stopped working. Now they should keep applying small stacks of Life until the effect is depleted.