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Patch Notes v1.5.1

v1.5.1

General Battle Balancing Changes:

The following changes have been made to battle mechanics:

  • Sylvan Spirit will now trigger his Moving Shadows skill every 8 seconds instead of 6. Also, the duration of Sylvan Spirit’s invulnerability during Moving Shadows will be decreased from 1 second to 0.2 seconds.

Ancient Balancing Changes:

With the release of Gear, we have decided to carry out the following rebalancing for Ancients:

  • Frost Widow

    • The skill Dwebastation will shoot 2 projectiles starting at Tier 12. Its damage multiplier will change from x7 to x14 as well.

    • Its Defense stat will increase in the following tiers:

      • Tier 12 will have 50% Defense

      • Tier 13, 60%

      • Tier 14 and 15, 80%

  • Corrupted Tower

    • Its Damage will increase in the following tiers:

      • Tier 11, will have 60,000 damage instead of 39,082

      • Tier 12, 100,000 instead of 45,000

      • Tier 13, 150,000 instead of 50,000

      • Tier 14, 180,000 instead of 55,000

      • Tier 15, 200,000 instead of 60,000

    • The Whac-A-Mole skill will have its push intensity reduced by half across all tiers. Its damage multiplier will change from 0.5 to 0.3 as well.

    • Its Defense stat will increase in the following tiers:

      • Tier 12 will have 50% Defense

      • Tier 13 - 15, 70%

  • Lava Lord

    • The Troopers skill will now spawn its minions on your backline (far left) instead of behind your army. The Damage of those minions will also be reduced in the following tiers:

      • On Tier 4, they will deal 1,000 damage instead of 3,838

      • Tier 5, 1,200 instead of 8,881

      • Tier 6, 1,700 instead of 14,718

      • Tier 7, 2,000 instead of 37,925

      • Tier 8, 2,100 instead of 40,039

      • Tier 9, 2,200 instead of 40,039

      • Tier 10, 10,000 instead of 59,358

      • Tier 11, 20,000 instead of 62,531

      • Tier 12, 40,000 instead of 62,531

      • Tier 13, 60,000 instead of 70,000

    • Lava Lord’s Damage will be reduced in the following tiers:

      • Tier 1, will have 339 damage instead of 1,356

      • Tier 2,535 instead of 2,139

      • Tier 3, 612 instead of 2,448

      • Tier 4, 1,000 instead of 10,234

      • Tier 5, 1,200 instead of 23,683

      • Tier 6, 1,700 instead of 39,248

      • Tier 7, 2,000 instead of 101,133

      • Tier 8, 2,100 instead of 106,770

      • Tier 9, 2,200 instead of 106,770

      • Tier 10, 10,000 instead of 178,074

      • Tier 11, 20,000 instead of 187,594

      • Tier 12, 40,000 instead of 187,594

      • Tier 13, 60,000 instead of 195,000

      • Tier 14, 75,000 instead of 200,000

      • Tier 15, 80,000 instead of 210,000

    • The Long Way To The Top skill will have a damage multiplier of x3 instead of x1.

    • Lava Lord’s Defense stat will increase in the following tiers:

      • Tier 12 will have 50% Defense

      • Tier 13 - 15, 80%

  • Winged Sun

    • The Last Judgment skill’s pillar health will change in the following tiers:

      • Tier 5, will have 200,000 health points instead of 337,500

      • Tier 6, 1,000,000 instead of 1,350,000

      • Tier 7, 2,000,000 instead of 4,050,000

      • Tier 8, 3,000,000 instead of 5,625,000

      • Tier 9, 4,000,000 instead of 9,240,000

      • Tier 10, 8,000,000 instead of 9,800,000

      • Tier 11, 12,000,000 instead of 11,200,000

      • Tier 12, 30,000,000 instead of 18,000,000

      • Tier 13, 50,000,000 instead of 22,000,000

      • Tier 14, 80,000,000 instead of 28,000,000

      • Tier 15, 100,000,000 instead of 40,000,000

    • Winged Sun’s Health will also decrease substantially across all tiers

    • Winged Sun’s Defense will increase in the following tiers:

      • Tier 12 will have 50% Defense

      • Tier 13 - 15, 80%

Battle Bug fixes

The following bugs have been fixed:

  • Sekhmet was following the wrong target, sometimes walking all the way back towards her allies in the backline. Her behavior should now focus on the closest unit in front of it, just like Archangel.

  • Skills that heal targets little by little were only applying the first batch of Life and then stopped working. Now they should keep applying small stacks of Life until the effect is depleted.